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'It's very easy and fast to develop, but does come at a performance cost if done incorrectly,' he says. 'I like that in the beginning stages of a project you can iterate quickly and focus on the game design, but down the line this will bite you in the butt if you don't maintain some personal organizational standards!'ĭuncan Drummond, the creator of beloved roguelike Risk of Rain, also noted that GameMaker's ease of use can come back to haunt developers.

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'Because GameMaker is so forgiving with its code, projects can get messy very quickly,' Essen says. Of course, you might not be making a Steam-ready game right off the bat.